Biotics

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Unless otherwise stated elsewhere the below skills last 20 seconds with a cool down of one mission/story post.

Barrier

Barrier spawns a mass effect field that soaks up huge amounts of damage. Barrier surrounds the user with a high-gravity mass effect field essentially strengthening the player's shields for a certain period of time. Barriers do not protect against physical damage like melee attacks, debris or environmental hazards.

Charge

The character uses biotics to augment speed and strength, and charges across the battlefield towards a target. This culminates in a powerful collision that sends unprotected enemies flying backward, inflicting massive damage. The collision negates the mass of an enemy, allowing for even the largest of enemies to be sent flying backwards.

Lift

Using Lift will cause enemies to float helplessly in the air, making them more vulnerable to attack. The lift force is added to the target's velocity or momentum; for example, using Lift on a charging enemy will cause them to go flying over your head, possibly into a wall or off a cliff. It can also bring enemies out from behind cover to give a clear shot.

Nova

Nova is a close-range shock wave power which utilizes the high-risk, high-reward combat system. While expending the remainder of your biotic barrier, Nova inflicts a high amount of damage to surrounding enemies, pushing them back and sending them soaring into the air.

Pull

Generates a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic, allowing any allies to finish them off effortlessly.

Shockwave

When used, the power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. This can be useful in stopping advancing enemies and allowing you to focus fire on this target with your team.

Singularity

The power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space around it, creating a gravity well akin to a black hole. Enemies are drawn into the Singularity and held briefly helpless in orbit while protected enemies are held in place. The singularity will drain any shields, armor, or biotic barriers of enemies over time.

Slam

The power lifts a target and slams them to the ground, inflicting damage.

Stasis

Stasis will temporarily immobilize an enemy on the battlefield, but they will be immune to any damage while under its effects. Once Stasis wears off, the enemy will fall to the ground briefly, where they will receive bonus damage (x3-x4) until they get up, at which point only normal damage is received. Targets will build up immunity to Stasis if it is used repeatedly on them in a short period — this prevents a single enemy from being incapacitated indefinitely. Stasis is unique among powers in that it will work despite any defensive layers that an enemy has, with the drawback of not directly dealing damage.

Throw

Throw uses mass effect fields to hurl targets away, damaging them if they hit an object. It can now be precisely curved around objects and cover to hit its target.

Warp

The power spawns a mass effect field that damages enemy targets and stops health regeneration. It deals double damage to barriers and armor and will detonate any biotic powers affecting the target, such as Pull or Singularity. The detonated target takes double damage from Warp, and all targets within the Detonation Radius receive full damage, regardless of any protection they might have. If they are also being affected by a biotic power, then they also take double damage.

Biotic Cool Down

Available at Level 5. Biotic cool down allows the character to use their biotic skill an additional time during a post.

Multi Hit Biotic

Available at Level 5. Multi Hit Biotic allows the character's biotic skill to hit more then one target in this case two targets during a post.

Advance Biotic Cool Down

Available at Level 10. Must have Biotic Cool Down before selecting this. Advance Biotic cool down allows the character to use their biotic skill an additional time during a post.

Advance Multi Hit Biotic

Available at Level 10. Must have Multi Hit Biotic before selecting this. Advance Multi Hit Biotic allows the character's ammo skill to hit more then one target in this case four targets during a post.