Unless otherwise stated elsewhere the below skills last 20 seconds with a cool down of one mission/story post.
When activated, it instantly renders the character invisible to all enemies. However it also halts shield regeneration, leaving the Infiltrator vulnerable once the cloak wears off. The duration is 10 seconds.
The power spawns a tech drone that draws enemy fire and can electronically stun targets while damaging their shields. Only one drone per character can be active at a time.
When activated, the character's omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius. If the target's health is low enough when frozen, it is possible to shatter it through the use of weapons or other damage dealing abilities. Frozen enemies are more susceptible to damage.
Damping increases the explosion radius on your tech proximity mines, and shuts down enemy tech and biotic abilities. This makes it a useful defensive talent when facing large groups of enemies or strong biotics like Asari commandos. In conjunction with Sabotage, Damping can render most enemies virtually helpless, giving you a prime opportunity to use your weapon.
Decryption is a tech skill that allows the unlocking of sealed doors and containers. Could come in handy if team gets stuck at a door or looking for loot.
Electronics can allow you to repair or bypass objects. Electronics increases the strength of your shields.
It shuts down an enemy's shields, rendering them vulnerable to attack. Overload is typically used to take down shields or synthetics, doing twice as much damage to shields as it does to synthetics, but will also cause any unshielded enemies using flamethrowers to explode. Overload will cause the weapons of most unprotected enemies to overheat, making them unable to fire for a brief period. It can also be used on explosive containers to make them detonate more violently for added damage.
Sabotage incorporates Hacking AI, as well as the weapon overheating aspect from Overload.
It drives robotic enemies berserk so they will attack anything nearby, including their former allies. However, using AI Hacking to its best effect requires you to be aware of the situation and your enemy's line of sight. If there are none of its allies nearby, a Hacked enemy will still attack if it can see you.
It is a high-explosive plasma round fired from the character's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Against armor, the damage this ability deals is 2.4 times the usual amount. Like Overload, this power causes unprotected enemies equipped with flamethrowers to explode.
Deploy this heavy weapon turret for cover fire.
Tech Cool Down
Available at Level 5. Tech cool down allows the character to use their Tech skill an additional time during a post.
Multi Hit Tech
Available at Level 5. Multi Hit Tech allows the character's tech skill to hit more then one target in this case two targets during a post.
Advance Tech Cool Down
Available at Level 10. Must have Tech Cool Down before selecting this. Advance Tech cool down allows the character to use their Tech skill an additional time during a post.
Advance Multi Hit Tech
Available at Level 10. Must have Multi Hit Tech before selecting this. Advance Multi Hit Tech allows the character's tech skill to hit more then one target in this case four targets during a post.